jueves, 16 de junio de 2011

Download Kinect for Windows SDK beta

Skeleton tracking image

The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers running Windows 7.Learn more >
The Kinect for Windows SDK beta includes the following:
  • Drivers, for using Kinect sensor devices on a computer running Windows 7.
  • Application programming interfaces (APIs) and device interfaces, together with technical documentation.
  • Source code samples.

System requirements

Hardware

  • Kinect for Xbox 360 sensor
  • Computer with a dual-core, 2.66-GHz or faster processor
  • Windows 7�compatible graphics card that supports DirectX� 9.0c capabilities
  • 2-GB RAM (4-GB RAM recommended)

Software

Installation instructions

To install this SDK beta:
  1. On this page, click Download to start the Kinect for Windows SDK beta download.
  2. Click Run to start Setup, and follow the instructions in the Setup Wizard.

    Or, to save the download on your computer so that you can install it later, click Save.

Documentation

The documentation and sample code for the Kinect for Windows SDK Beta give you the details you need to start building experimental applications.

Getting started

Use these programming guides to help you get started using the Kinect for Windows SDK.
  • Programming Guide: Getting Started with the Kinect for Windows SDK Beta
    A detail guide to installing, configuring, and beginning to use this SDK Beta to build applications, including an overview of the NUI API, Audio API, and device access and control functions.
    Word   PDF
  • Readme
    A comprehensive review of system requirements, installation tips, file listing, and other details for the SDK Beta package.
    HTML

Code walkthroughs

Sample code files are included in the Kinect for Windows SDK beta download and are installed in your Microsoft Research Kinect SDK/Samples folder. These walkthroughs offer a detail view of how to implement related capabilities in your code.
  • Skeletal Viewer Walkthrough�Rendering Data with the NUI API (C++ and C#)
    This sample uses the NUI API to access and render data from the Kinect sensor�s cameras as images on the screen. The managed Skeletal Viewer sample uses Windows Presentation Foundation (WPF) to render captured images, and the native application uses DirectX.
    Word   PDF
  • AudioCaptureRaw Walkthrough�Capturing the Raw Audio Stream (C++)
    This sample uses the Windows Audio Session API (WASAPI) to capture the raw audio stream from the Kinect sensor�s four-element microphone array and write it to a .wav file.
    Word   PDF
  • MFAudioFilter Walkthrough�Capturing Audio Streams with a Media Foundation Audio Filter (C++)
    This sample shows how to capture an audio stream from the Kinect sensor�s microphone array by using the KinectAudio DMO in filter mode in a Windows Media Foundation topology.
    Word   PDF
  • MicArrayEchoCancellation Walkthrough�Capturing Audio Streams with Acoustic Echo Cancellation and Beam Forming (C++)
    This sample shows how to use the KinectAudio DirectX Media Object (DMO) as a DirectShow� source to access the Kinect sensor�s microphone array. This sample uses acoustic echo cancellation to record a high-quality audio stream and beamforming and source localization to determine the selected beam and the direction of the sound source.
    Word   PDF
  • RecordAudio Walkthrough�Recording an Audio Stream and Monitoring Direction (C#)
    This console application demonstrates how to capture an audio stream from the Kinect sensor�s microphone array and determine the direction of the sound source.
    Word   PDF
  • Speech Walkthrough�Recognizing Voice Commands (C#)
    This console application demonstrates how to use the Kinect sensor�s microphone array with Microsoft Speech API (SAPI) to recognize voice commands.
    Word   PDF

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